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Resident Evil 3 is essentially a chain of action set-pieces, threaded together with a paper-thin story and a few too many cutscenes. There are barely any puzzles and you're rarely given the chance to wander off the beaten path. The Nemesis is wasted-a bit player in its own game, neutered by its chronic lack of purpose. It's ultimately an extremely shallow game, with lavish production values failing to mask just how rushed and unambitious it feels.Īfter the imaginative, tradition-defying Resident Evil 7, and the sublimely polished, playable Resident Evil 2, this is a massive leap backwards for the series. There's nothing wrong with a short game, but the pacing here feels off, like it's hurriedly shoving you to the next location just as you're starting to get comfortable-and before its ideas get a chance to fully form. Resident Evil 3 rarely gives you a chance to soak anything in before it fast-tracks you to the next story beat. Resident Evil 3 settings : Get the graphics rightĪnd before you know it, it's all over.
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Resident Evil 3 lockpick : Where to find it Resident Evil 3 bolt cutters : Get the shotgun Resident Evil 3 Magnum : The iconic gun's location Resident Evil 3 vaccine puzzle : Find the samples Resident Evil 3 train puzzle : How to get to Fox Park Resident Evil 3 codes : All locker and safe solutions Why does a high profile sequel like this have less in it? It's baffling. You don't even have as many ways to deal with them, thanks to the removal of the system from Resident Evil 2 where you board up windows with planks of wood to manage the flow. This reduced fidelity may be a trade-off for having more zombies on screen, but it wasn't worth it. At least the shotgun still packs a punch. They hardly react to the limp, rattly assault rifle (a new weapon), and even popping them with a pistol has less of the crunchy feedback that made Resident Evil 2's combat so enjoyable. It's like the physics that govern them have been severely reduced, or removed altogether.
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But here they seem strangely disconnected from their surroundings, and shooting them just doesn't feel as satisfying. Its undead were brilliantly physical and clumsy, tripping over each other, tumbling down stairs, flopping into comical ragdoll heaps. We'll have more on this when the game goes live and the servers are populated.īut man, what happened to the combat? One of the most surprising things about the Resident Evil 2 remake was how it made slow, shambling zombies exciting again. Resident Evil 3 comes with a 4v1 multiplayer mode called Resistance, where a group of players are tormented by a player-controlled 'mastermind' who lays traps and other obstacles for them.
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